Unity Default Directional Light

Im building Quake-like interior maps using ProBuilder, and for efficiency and ease of editing Im using using one-sided geometry. This is a course that covers lighting for "Unity 5" and does not included any updates for current versions of Unity. (#4371) * Implementing the dithered sampling method by Heitz et al. Hi everyone. When a ray hits an object, a shadow will project on the floor. Currently, the Oculus headset is the only VR headset supported by both Leap Motion and Unity3D. I think this every morning when I see that orangish-brown horizon with the fade to yellow, chalk-white, and blue. com> Directional Light Hard Shadow Softener (unity indie soft shadow) Back to blog Left side: Default Directional Light Hard Shadows, Right side: Directional Light Soft Shadow | Back to blogpost >>. Delete the default camera and the default directional light GameObjects from the root of the same hierarchy. If you disable it your objects should be completely black. If you don't want to rotate the directional light (sun) or move point lights around, there is no use in baking the realtime GI. In Unity, how many directional lights can be active at once? 1, 2, 4, or 8? I thought 2, but I have searched and cannot confirm. If it's working on one computer the other one may not meet the minimum requirements for unity. Ambient Intensity. Two-Dimensional art and mediums-drawing, painting, printmaking, camera arts and digital. Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera. I've included a directional light and a spot light to add some reflective flare to the overall scene. This will give you a good idea what proper hemisphere lighting does to a Scene. Rigged s keleton for the default mesh. ) *Will be posting it to asset store hopefully within this month. Welcome to the new Unreal Engine 4 Documentation site! We're working on lots of new features including a feedback system so you can tell us how we are doing. Most sky textures include the sun (along with flares etc. As lights and GameObjects are moved. Like this eMac I'm using in a computer lab:/. Using the Image Hand Assets in version 2. Unity 5 Lighting Cookbook. Click the swatch either to change the light’s color in the Color Chooser or to map a texture to the light. Create or select a Directional Light. 01 (like Unity 2D sprites), and using a directional light and enabling shadows on that directional light in the inspector. another contributing factor to ambient light is the skybox. ©Visa Lighting. Before we can sample the shadow map, however, we need to ensure our shader is set up to handle two different lighting cases: when the main directional light does and does not cast shadows. This bug only occurs when there is an occlusion culling data locally stored in the project. Drag and drop [ Hierarchy tab > Main > Directional Light ] onto the [ Lighting tab > Environment Lighting > Sun ] slot. Use this to control all aspects of Unity's lights. Unity also enables you to bake light maps for dynamic objects using Light Probes. Directional light Plane Player blob shadon projector Lerpz root]oint hipLeft hipRight torso Point light roof roomll light room12 light room21 light room22 light Project 3rd Person Controllerl Bipool construction norker arabic houses buildingFBX JetpackPalticIeControIIer LerpzPrefab blob shadon projector root]oint Lerpz Materials Particles Scenes. i do this by setting the x-angle of the light on every update. As we have no active light, it behaves as if the sun sits at the horizon. The default world space. * Implementing the dithered sampling method by Heitz et al. And I cannot simply delete the default light to test my theory. Hey all, Why does setting a directional light's intensity to zero have a different effect than setting the boolean Affects World? I'd like to have my light fade out in my level BP, but the "Affects World" turned off looks very different than an intensity of 0. Increase the light's intensity to 8. One way to change a game’s lighting is to change the Scene’s Ambient Intensity. Directional: In Directional mode, Unity generates a second lightmap to store the dominant direction of incoming light. I loaded the same scene in 5. Now I'm trying to produce an explosion effect with Unity's particle system, but when I add a point light to the particle system it causes all the directional-lighting shadows to disappear, whether they're in line of sight of the particle or not. ) *Will be posting it to asset store hopefully within this month. Procedural skyboxes in Unity (for example that default one that is active in the startup scene) are affected by directional light's (sun's) rotation. A default empty Unity scene consists of a Main Camera object and a single Directional Light object, as listed in the Hierarchy panel and depicted in the Scene panel. This skybox is used as the ambient source for the environmental lighting. This produces reasonable results if the environmental lighting is mostly uniform and matches the shadow color. * Update 2105_GI_BakedSpotShape. The default world space. You can change this behaviour by deleting the default Directional Light and creating a new light or simply by specifying a different GameObject from the 'Sun' parameter (Lighting>Scene>Sun). Some of the implementations included are directional and area shadows, GI, reflections, and transparencies. How do i get fancy SSAO, DOF, and other shaders on unity free? Im making a low poly game, and to be honest, it looks really bad without any shaders and just flat directional light. Later in this lesson, new lights will be created as needed. Directional light: Firstly i tried to add a directional light but it doesn't light everything : image1 Ambiant source: Then i changed the ambiant source to color but it changes all the colors in the scene look at the green cube for exemple so I don't know if i should use that. In Unity 5, this is linked to the procedural sky system defined in the Environment Lighting section of the Lighting Panel (Lighting>Scene>Skybox). select the new light 4. Per Fragment (Phong) Shaded Cube. To accomplish this goal, the California Lighting Technology Center (CLTC), Pacific Gas and Electric Company (PG&E), and the. My 7 tips for better lighting in Unity 5. Unity's default light is Directional Light. 33f intensity. MicroStation to Unity to VR - Workflow 2 Offline Andrew Novinc Sun, Jun 4 2017 4:41 AM This tutorial describes my Virtual Reality workflow and is meant to replace the previous tutorial on this same topic. First of all the difference is, rigidbody. 1, MSAA 2x (increasing this doesn't fix it). Use darker skybox. Unity now renders the skybox in the background. Directional: In Directional mode, Unity generates a second lightmap to store the dominant direction of incoming light. Rendering and Special Effects in Unity 3. In the light linking relationship editor the light is positivly efffecting all the objects in the scene. Later in this lesson, new lights will be created as needed. I usually set it to 1024px. Unlike a directional light, the position of a point light matters. General illumination. Ambient light - Unity Lighting Ambient light is a default light, which illuminates all game objects in the scene evenly. Test scene, with and without directional light. In this tutorial, we start with diffuse reflection from a single directional light source and then include point light sources and multiple light sources (using multiple passes). Aura 2 is a volumetric lighting/fog solution for Unity. I'll use the default Lightmapping Settings, with a few changes. Unity 5 Tutorial - Importing Textures and Creating Materials in Unity 5 - Duration: Unity Tip: How to align a directional light with skybox sun (outdated, see description) - Duration: 3:05. How do I change the rotation of a directional light? (C#, Unity 5. This will give you a good idea what proper hemisphere lighting does to a Scene. The shadow map from a light needs to cover only the part of the scene visible to the camera, which is defined by the camera’s view frustum. Things start to look believable. I'm reusing Unity built-in depthmaps and applying filters internally before they get used by your shaders/frameworks. Rendering 5, Multiple Lights describes point lights and spotlights, but uses the old approach of Unity's default pipeline. Make its position fit the lighting or even visual sun in the skybox. It happens on edges that are shadowed when using a realtime directional light where the background is lit. Default Directional light and ambient. Collections namespace, i. Ok, so after some testing: I unwrapped object myself in blender and disabled generate Lightmap in Unity. You can change this behaviour by deleting the default Directional Light and creating a new light or simply by specifying a different. Unlit_Intensity boosts the brightness of the ambient light. 70+ channels, more of your favorite shows, & unlimited DVR storage space all in one great price. Directional Mode. Point Lighted Cube. ) In Unity, many of the built-in shaders can deal with cookies; this tutorial shows how this works. The first video in the Island series. We're going to use the same approach as the Lightweight pipeline. Light Position. \$\begingroup\$ I done some testing with ambient lighting completely off so the only thing lighting the scene was the directional light (turning that off makes the scene black, so that is the only source of light now), and the issue remains in the cave, that being the shadow distance. No other entry points or exit points are permitted. However: that setup is subject to change at any time. Now in the property window we can see I have selected the Green color for the Directional Light Object and I have increased the Identity of. 33f intensity. By default, Unity will bake lighting information using the UV0 channel which usually does not give desirable results if you have overlapping UVs. The properties are an exact match for the values shown in the Inspector. Directional light is available in STYLY by default. Directional: In Directional mode, Unity generates a second lightmap to store the dominant direction of incoming light. I just captured a place of my project I created in a day, and the next day when I opened the unity, the lighting of the scene [Directional Light and Point Lights] are not working. How do i get fancy SSAO, DOF, and other shaders on unity free? Im making a low poly game, and to be honest, it looks really bad without any shaders and just flat directional light. In this scene there is a single light pointing downwards, the sides and bottom of the barrel get no contributions from directional lighting. Point Light A point light is a light that is emitted from a single point in space. Directional lights affect every object in the scene, and can produce shadows. I've included a directional light and a spot light to add some reflective flare to the overall scene. Indirect lighting gets baked into lightmaps and light probes. In Unity, game objects are containers for different components that can be added and modified in the inspector panel. My 7 tips for better lighting in Unity 5. Brightness of the light. When first approaching lighting in Unity, it's best to be aware of what the three different light types are used for: 1. My 7 tips for better lighting in Unity 5. 1 of the Leap Motion Core Assets only. If you disable it your objects should be completely black. As lights and GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. While meshes and textures define the shape and look of a scene, lights define the color and mood of … Continue reading Material and Light Basics in three. What I think is happening is, the default lighting isnt turning off once I place the directional light in the scene. With the default settings, my test scene easily fits in a single 1024×1024 map. Currently, the Oculus headset is the only VR headset supported by both Leap Motion and Unity3D. I added the component for a light to the prefab and started the. Although GI in Unity gives good results with default settings, the Lighting window’s properties allow you to adjust many aspects of the GI process, to customise your Scene or optimise for quality, speed and storage space as you need. So it is here emitting light. Select Directional Light. This provides light to the scene so that components like shaders know how to render objects. To accomplish this goal, the California Lighting Technology Center (CLTC), Pacific Gas and Electric Company (PG&E), and the. The properties are an exact match for the values shown in the Inspector. CRAFTS & HACKS https://goo. My script is pretty simple–when a laser pointer hits an object I want to change the skybox — I send in the material and send in the cubemap that I created following your process and the skybox changes but the cubemap doesn’t. 70+ channels, more of your favorite shows, & unlimited DVR storage space all in one great price. When I created my own new scene, only one directional light would work. Create Terrain. I'll use the default Lightmapping Settings, with a few changes. At a high level, it is probably easiest to think of a Material as the "paint" that is applied to an object. Default value for a Point / Spot light is 1. Q3map2 for Quake 3 bakes lighting for the same scene with the same quality in a way less time :(So I was thinking to bake non-directional lightmaps in Blender (Cycles on GPU) as it's significantly faster than baking it in Unity. We will walk you through the different lighting techniques available, explain how to setup your project for lighting and then explore the various tools at your disposal when considering how to light a scene. File > Save Scene As - To name and save your current scene to a folder in your project assets. Directional light Plane Player blob shadon projector Lerpz root]oint hipLeft hipRight torso Point light roof roomll light room12 light room21 light room22 light Project 3rd Person Controllerl Bipool construction norker arabic houses buildingFBX JetpackPalticIeControIIer LerpzPrefab blob shadon projector root]oint Lerpz Materials Particles Scenes. When I clear baked data I can see the realtime shadows preview, but when I bake the shadows are gone and all I see is the baked ambient light. Adjust fog color and fog density so the terrain smoothly fades with the sky. Collections; in the beginning of the code. It basically specifies whether you need to save the information about Directional and Specular into lightmaps when in Baked GI mode. The default value for a Directional light is 0. This includes how Ambient light works and where to find the settings. * Implementing the dithered sampling method by Heitz et al. Directional LightのColorをFFFFFFにする Unity Default Skyboxを変える(Solid Colorでも良いから) uGUIのデフォルトの素材を全部置き換える これのどれかが欠けると一気にMade with Unity感が出てしまう。. Tridify's lighting end-to-end workflow - 13 easy steps Create a new Unity project using the High-Definition RP-template. 0f2 df86bd3 Apr 24, 2019. I can position this and set this wherever I want it to be and of course, I can change this to whatever kind of light I'd like it to be in here as well. Also, point lights seem to be working properly. The key thing to know about these is that placement (position) of these lights does not affect it, only rotation. Indirect lighting gets baked into lightmaps and light probes. If it's working on one computer the other one may not meet the minimum requirements for unity. You can change this behaviour by deleting the default Directional Light and creating a new light or simply by specifying a different GameObject from the 'Sun' parameter (Lighting>Scene>Sun). Unity-Built-in-Shaders / DefaultResourcesExtra / StandardSpecular. lighting is pretty simple in unity: take a light (point, directional or spot) and what you'll get by default is direct lighting. When a ray hits an object, a shadow will project on the floor. No point lights or spots would affect any of the scene. Now the only lighting in the scene should be coming from the default directional light. Got some nice looking Fog of War system working with sprites (2D)! It might eventually work on mobiles too (although at lower resolution. 5 (see attached screenshot). CRAFTS & HACKS https://goo. Directional Lights. -Disable light auto bake, clear generated lighting -Set Directional Light culling mask to Water Layer Only & Realtime Mode = Lights which should only affect water layer does affect default layer assets. Unity will create a main camera and a directional light by default. Now you'll have black objects on a blue background. I think this every morning when I see that orangish-brown horizon with the fade to yellow, chalk-white, and blue. By default it's set to 1. Unlike a directional light, the position of a point light matters. Unity will help us handle these two configurations by compiled multiple variants of this shader for each use case. I use the default setup in Unity. If you update the first scene again, it will look different because it loaded the settings of the directional light of the second scene. Makes shaders smaller as well. Unity 2017 - Tutorial 2 - Lighting in Unity bpwebmedia. Drag and drop [ Hierarchy tab > Main > Directional Light ] onto the [ Lighting tab > Environment Lighting > Sun ] slot. This means that they contribute direct light to the scene and update every frame. The Scene panel also shows a perspective of an infinite reference ground plane grid, like a piece of graph paper with nothing on it yet. Unity is the ultimate game development platform. For Unity 5 lighting take a look at the Unity 5 Lighting Cookbook. The light intensity of the sun disk in the default skydome shader does not inherit the intensity of the directional light, this is markedly more incorrect now that we support full hdr. Contribute to EdyJ/unity-5-lighting-cookbook development by creating an account on GitHub. PS: Keep in mind, this system doesn't require you to do any shader manipulation as it replaces Unity default shadows. By default, the main camera in Unity renders its view to the screen. Later in this lesson, new lights will be created as needed. I used six planes for the walls, but I can't figure out how to get the lighting to not look so harsh and uneven. The shadow map from a light needs to cover only the part of the scene visible to the camera, which is defined by the camera's view frustum. By default, lights in Unity - directional, spot and point, are realtime. I'll use the default Lightmapping Settings, with a few changes. 70+ channels, more of your favorite shows, & unlimited DVR storage space all in one great price. The default mode is Directional. In the Unity Editor, you can find Ray tracing Shaders and Ray tracing Acceleration Structures with the API needed to create, build, and update the structures, and dispatch/bind properties for the shaders. The top picture is my best attempt using two directional lights, and the bottom picture is the look that I am trying to replicate. The default is 1. We find that the narrow bump with width w ˜0. This document contains information which is the property of Visa Lighting, and may not, in whole or in part, be duplicated, disclosed, or used for design or manufacturing purposes without the prior written permission of Visa Lighting. Create a point/spot light at Z=-1 and you should see the light. Indirect lighting gets baked into lightmaps and light probes. I'm reusing Unity built-in depthmaps and applying filters internally before they get used by your shaders/frameworks. Directional light Plane Player blob shadon projector Lerpz root]oint hipLeft hipRight torso Point light roof roomll light room12 light room21 light room22 light Project 3rd Person Controllerl Bipool construction norker arabic houses buildingFBX JetpackPalticIeControIIer LerpzPrefab blob shadon projector root]oint Lerpz Materials Particles Scenes. 6, ue4 vs unity5, unity 3d vs unreal engine 4, unity 5 or unreal engine 4, unity 5 vs unreal engine 4. objects for a single directional light configured as Pack UV unwrap option with default. From the Unity documentation: "This makes the shader support one full directional light, with all other lights computed per-vertex/SH. Fixed spot light attenuation to match Unity Built-in pipeline. Select the GameObject menu in menu bar. 5) a C# Auto-Property a default value? to its original position after rotation in unity?-2. For Unity 5 lighting take a look at the Unity 5 Lighting Cookbook. So what I thought might be a lighting issue, is leaning more. Unity 2017 - Tutorial 2 - Lighting in Unity bpwebmedia. I am trying to make a plain white room in Unity. Use darker skybox. You can change the time of day by manipulating it. Set [ Lighting tab > Baked GI ] to [ OFF ]. right click and choose light->Directional Light (this will create a child directional light) 3. The prefabs you just imported already have a camera and directional light. General illumination. void autotile_set_light_occluder (int id, OccluderPolygon2D light_occluder, Vector2 coord ) Sets the light occluder of the subtile from an atlas/autotile given its coordinates. Here, we will learn how to add cameras and lights in your project. I'll use the default Lightmapping Settings, with a few changes. com> Directional Light Hard Shadow Softener (unity indie soft shadow) Back to blog Left side: Default Directional Light Hard Shadows, Right side: Directional Light Soft Shadow | Back to blogpost >>. UnityちゃんをAsset Storeから投入. Back to render settings: Choose a color for the ambient light which will affect the darkness of the shadows on any game object. Unity indie: Soft Shadows (Directional Light) Using Unity Indie, modified directional hard light shadows. Thank you for your interest in Toony Colors Pro+Mobile 2! This document will explain and provide examples for each feature of Toony Colors Pro 2. By default Unity use Gamma Color Space. By default it's set to 1. The shadow map from a light needs to cover only the part of the scene visible to the camera, which is defined by the camera's view frustum. SO thats where im stuck. This bug only occurs when there is an occlusion culling data locally stored in the project. Fixed depth pre-pass clearing issue. Please select the default “Directional Light” GameObject and delete it. Unity creates a default "Directional Light" in every scene. Directional Light A light source that acts as a global light source. The top picture is my best attempt. 33f intensity. Unity3D Directional light UDK3 Dominant Directional light 56. I'll use the default Lightmapping Settings, with a few changes. The Scene panel also shows a perspective of an infinite reference ground plane grid, like a piece of graph paper with nothing on it yet. Unity allows you to amaze gamers with brilliant full-HD. The sky which ships with this project was custom-made for Unity by Bob Groothuis, author of Dutch Skies 360. Prerequisites. testing results for omni-directional LED A19 and A21 lamps designed to replace traditional 60-watt incandescent lamps sold in the United States and abroad. Unity now renders the skybox in the background. You can solve this by making the Sphere static (Inspector  > Static). 6 Particle Systems. Yes, as I move closer to either wall in the new building, the shadow effect changes and the visible light/shadow slowly disappears. Ok, right now (Unity 2. More info See in Glossary, and Baked Lighting for more detailed information. Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. Unity has useful documentation on where to place your light probes. This means that they contribute direct light to the scene and update every frame. By default sprites do not use Unity lighting. Let's go back to, MyCustomLight. ) *Will be posting it to asset store hopefully within this month. Unity's default procedural sky uses a physical approximation to create quite nice sky colours depending on the angle of the directional light in the scene. Unity indie: Soft Shadows (Directional Light) Using Unity Indie, modified directional hard light shadows. Point light interpreted as directional. (that default diffuse). 0 launched in 2007 with approximately 50 new features. I'm using forward rendering, Unity 2017. The second part (post processing) requires some plug-ins from the Unity Asset Store. \$\begingroup\$ I done some testing with ambient lighting completely off so the only thing lighting the scene was the directional light (turning that off makes the scene black, so that is the only source of light now), and the issue remains in the cave, that being the shadow distance. Home » Articles » Unity vs Unreal Engine : Game Engine Comparison. By default sprites do not use Unity lighting. 7, no blackspots opposite lightsources, bounced light and light levels matches static geo very nicely. Got better results, no artifacts, lighting look as good as on default cylinder created in Unity. 06:00 Ambient Light Lighting has significantly changed in Unity 5. Check the "Announcements" section for details concerning the new course. Default value for a Directional light is 0. On a side note, don't take pictures while you're driving on the highway!. objects for a single directional light configured as Pack UV unwrap option with default. If it's working on one computer the other one may not meet the minimum requirements for unity. It’s important to choose a ‘Color Space’ before lighting your project. LoadLevel() to reset the scene it would cause the lighting to change. Now let's move our focus over to the right, this is the hierarchy window which will serve as a list view of all of the GameObjects in our Unity project. Unity Lighting ちょっとだけ調べてみた Directional Lightは密室でも光が入ってくる Default-VeryLowResolutionだとこれ. With a 3D package such as Maya or 3ds Max you can create a set of UVs in the UV1 channel that Unity will reference when baking lighting information. The hemisphere light is just casting white light, and its intensity is at 0. -Disable light auto bake, clear generated lighting -Set Directional Light culling mask to Water Layer Only & Realtime Mode = Lights which should only affect water layer does affect default layer assets. A GameObject's. Rendering and Special Effects in Unity 3. You can view them by switching the lighting window from Scene to Global Maps mode. By default, directional, spot, and point lights are on in SOLIDWORKS and off in PhotoView 360. To get rid of the skybox you go in the lightmapping scene tab again and remove the "Default-Skybox" from the Skybox setting. Low price for Powerblanket MD0320 Heated Concrete Blanket, 3' x 20' Heated Dimensions, 4' x 21' Finished Dimensions check price to day. The intention of this blog is to introduce beginners of unity to Light game object and explain how to use lights on 2D sprite. Ok, so after some testing: I unwrapped object myself in blender and disabled generate Lightmap in Unity. Unity3D Directional light UDK3 Dominant Directional light 56. I'm reusing Unity built-in depthmaps and applying filters internally before they get used by your shaders/frameworks. Use darker skybox. In fact the directional light, doesn’t matter where we move it, it doesn’t change. The maximum number of light sources in any document is nine (the Ambient light and eight others in any combination). The default value for a Point, Spot or Area light is 1. If we jump back into Unity now, we should find a new Sky Light parameter under our Level Meter script component on the Lightning Controller object. What sort of things do you think I care about? Do you think I care only about believers and activities that take place in church? You know I care about the poor. I can position this and set this wherever I want it to be and of course, I can change this to whatever kind of light I'd like it to be in here as well. One caveat of Unity's real-time GI solution is that only directional light shadows are supported. 06:00 Ambient Light Lighting has significantly changed in Unity 5. In the left panel (Hierarchy), delete the default “Main Camera” and “Directional light” objects. Directional lights, finally, are used to simulate sunlight: they project light in a direction as though from infinitely far away. You can change the time of day by manipulating it. When I clear baked data I can see the realtime shadows preview, but when I bake the shadows are gone and all I see is the baked ambient light. Unity’s default procedural sky uses a physical approximation to create quite nice sky colours depending on the angle of the directional light in the scene. This is the average body shape as defined by the SMPL parameters. It's not specific to my meshes or my scene or my lights, it happens if you make a fresh scene with the default directional light and a cube. Rigged s keleton for the default mesh. All other light-source shadows are not considered in the calculation, so they pass through every object and wall. Collections namespace, i. Unlit_Intensity boosts the brightness of the ambient light. Otherwise make sure the light is facing the terrain. An Audio Listener component was also added by default, which essentially renders scene audio from a virtual microphone attached to the camera. More info See in Glossary, and Baked Lighting for more detailed information. This provides light to the scene so that components like shaders know how to render objects. Focus– this filter lets you focus attention on one detail on the photo. Select 3D object and pick the Terrain. Rendering 5, Multiple Lights describes point lights and spotlights, but uses the old approach of Unity's default pipeline. select the new light 4. The top picture is my best attempt using two directional lights, and the bottom picture is the look that I am trying to replicate. Some of this light bounces off the floor, walls and visitors before reaching the sculpture. Off-white directional lights with matched intensity and HDR sky color. The light is not restricted in it's area and shines on all objects. The Lighting window (menu: Window > Rendering The process of drawing graphics to the screen (or to a render texture). The directional light has a default transformation applied to it. Directional Lights. In this tutorial we will give you an overview of how lighting works with Unity's real-time Global Illumination engine. any way i can change that and make it look all cool and fancy?. In fact the directional light, doesn’t matter where we move it, it doesn’t change. Open the Lighting property panel (Window > Lighting > Settings). 1, MSAA 2x (increasing this doesn't fix it). I'll use the default Lightmapping Settings, with a few changes. Otherwise make sure the light is facing the terrain. You can solve this by making the Sphere static (Inspector  > Static). Baking indirect lighting. In Unity 5, this is linked to the procedural sky system defined in the Environment Lighting section of the Lighting Panel (Lighting>Scene>Skybox). A bit of a unity beginner here. 5: it's significantly lower and the default color of reflected directional light is more yellowish comparing to 5.